paradise Blue

All Aspects – Except for character modeling and rigging – A bit of animation

  • Photoshop
  • Maya
  • Golaem
  • Houdini
  • Substance Painter
  • Arnold
  • Nuke
  • DaVinci Resolve
  • Python

What if Bluebeard traded his castle for a ’70s rock ’n’ roll stage?

Role
All Aspect
Project
school
Year
2026
Duration
8week
Team
Duo
Software
arnoldgoleammayanukepainter
Renderer
Arnold

Brief & intent


This project is the end of the 3 year project where we had in team of 2 create a teaser for a Grimm’s fairy tale here we had Bluebeard and remix with our how willing

References


The moodboard and the photo reference you actually worked from. Credit anything that is not yours.

Breakdown


Plate against final comp, or clay against beauty. Drag the handle across to compare — two frames, or two clips playing in step.

Lookdev & texturing


Turntable, UV layout and texel density, map resolution, the shader graph. Show the material doing its job under more than one lighting condition.

Lighting


Light rig and intent — key, fill, rim, practicals. A light-by-light contact sheet reads better than one finished frame.

Rendering


Renderer and settings, sampling, AOVs, colour space, render time per frame, what the farm was. Numbers are the point of this section.

Compositing


Node graph, the passes you rebuilt from, grade and lens treatment. Raw beauty next to final grade makes the work visible.

Technical notes


One problem per entry, then what you did about it. This is the section studios read closest.

  • Problem —
  • Solution —
  • What I would do differently —

Credits


Everyone else who touched it, and the assets you did not make. Being precise here is what makes the rest of the page believable.

  • Direction —
  • Music / sound —
  • Third-party assets —
  • Thanks —